Every time someone asked, “What is this game going to be about?” I gave very vague and evasive answers. A game with running, jumping, slashing, that sort of thing. Usually, I play a game – but recently, I’ve been using my daily break to develop a game prototype, instead. Every time I play a game with those kinds of features, I think, “Maaaaan, I wish I could work on a game like that…” Well, a couple weeks ago, I got tired of wishing for it, and actually do it, instead!Įvery day, I take a break from work to stream on Twitch. The type of game I want to work on the most is an action game a game with running, jumping, slashing, weapon-swapping, spell-casting, monsters, etc. It’s the one thing I enjoy the most, but I haven’t done it in years. Recently, I began to miss the feeling of developing game prototypes. In 2021, I released Witch Game, a game prototype based on a dream that I had. In 2020, October 31st was the release date of Yandere no Sutoka, a parody of Saiko no Sutoka.In 2019, I released a minigame that a volunteer had created for me: the dance machine in the Gaming Club.In 2018, one of Yandere Simulator’s volunteers, AMZE, developed a horror-themed minigame called YandereDev’s Greatest Nightmare.In 2017, I released Midori Forest, a minigame about being chased through a dark forest by dozens of flying Midoris.In 2016, I released Yandertale, a parody of the Sans boss fight from Undertale.In 2015, I released Yanvania, a parody of the opening sequence from Castlevania: Symphony of the Night.The yearly tradition where I post two dancing skeletons and release a horror-themed minigame! Before I announce this year’s minigame, let’s take a look back at the ones that came before…
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